In September 2008, we were asked by Shine Communications to produce a stunt activity, launching the new Electronic Arts action adventure game “Mercenaries 2: World In Flames“.
The game was set in a fictionalised war-torn Venezuela and our initial task was to transform a fuel station in North London into a Venezuelan military bunker.
A team of costumed Ministry revolutionaries would then oversee the distribution of £20,000 of free fuel to passing motorists.